SUNSET OVERDRIVE DEV: 'IT'S THE BIGGEST GAME WE'VE EVER MADE'
日落过载开发商:这是我们迄今为止做的最大的游戏
Speaking to IGN at today's EGX convention, Insomniac boss Ted Price also spoke about his hopes for sequels andwhat benefits the removal of Kinect from the box had.
在今天同IGN的会议中,Imsomiac老板同时说到了对于该系列续作的希望以及kinect剥离后所带来的好处。
"It’s a question I get asked every single game we make and the answer is it’s the biggest game we have ever made at Insomniac," he explained. "You can continue playing after the end of the game and we don’t imagine people will unlock everything the first time through.
“每次完成游戏我都会被问及,并且我的答案是这是我们迄今为止制作的最大规模的游戏,”他解释道。“你可以持续玩该游戏即使你已经通关了,我们并不希望玩家能够在第一次游戏时就解锁所有的东西。”
"Absolutely we want this to be a new franchise. This is a game that we and Microsoft are excited about because it does present a very different view of the apocalypse, society and character identification. This is a game where we’re breaking a lot of rules with regards to how open world games have been presented in the past. It doesn’t take itself too seriously and constantly breaks the fourth wall. It presents colour as a feature, which we haven’t seen a lot recently. It’s a new and fresh experience and we hope players understand the language we’re speaking and want us to take it further.
“当然我们希望他能够成为一个新的品牌。微软和我们对该游戏都感到非常兴奋,因为他从一个不同的角度来表现末日危机,社会以及人物的特点。我们打破了一些过去开放世界的一些游戏准则。他把颜色作为一个特点,这个特点我在最近的其他游戏中没有怎么看到过。这是一个全新且新鲜的体验,同时我们希望玩家能够理解我们所要表达的语言并且和我们一同努力。”