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国外玩家参加GC2011试玩《NBA2K12》感受

2011-08-19 14:29    来源:游侠论坛        浏览量:加载中...

  【游侠导读】游侠资深会员eggplant19跟大家分享了国外玩家参加GC2011试玩《NBA2K12》感受的新闻。

  这篇文章的作者是DaWolf,大家可能不认识他。但一定看过他上传的视频,就是那些GC2011实际试玩的视频。在上传之余,他还写了这篇感受。一起来看下吧!

  本文由游侠会员shuiwuhen13翻译

  As many of you already know, I had the opportunity to play NBA 2K12 for the past two days, here at Gamescom in Cologne, Germany. Before I start with my impressions, I want to tell you where I come from, in the NBA 2K series. I started with NBA 2K7, which I thought was the greatest game ever. It still has a certain place in my heart. I played that game every day. I thought NBA 2K8 was good, but not as great as NBA 2K7. No momentum shots killed it for me. NBA 2K9 and NBA 2K10 were huge disappointments to me. It felt like they totally lost the controls in those games, even the shooting became worse. NBA 2K11 was really good again, but also had some issues. I have to admit that I liked NBA Live a lot, especially the last ones, because there are certain aspects of the game that are better than the NBA 2K games, for example spacing and working the ball around for a good shot。

  大家可能已经知道,我在过去2天有在GameScom试玩NBA2K12的机会. 在我告诉你我的感受之前,让我先告诉你我从哪里来,我从NBA2K7开始玩,当时我认为是世界上最好的游戏.它在我心中仍然占有一个地位.我每天都玩游戏,我认为2K8 也不错,但是2K7更好. 2K9和2K10对我来说很失望,我感觉我在游戏中根本不能控制球员,投篮也变得更糟.2K11又变得好一些,但也有一些问题.我承认我很喜欢NBALive,尤其是最后几个.因为它在游戏中某些部分确实比2K号, 比如球员距离和尝试投好球.

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  With that said, let’s talk about NBA 2K12. The demo featured the Dallas Mavericks against the Miami Heat. I was automatically assigned to the Mavs, but could switch to the Heat, via option menu. Play calling was disabled, just like last year with 4 minute halves. The pregame introduction is great this year, as you can see in one of my videos, posted earlier.

  这些都说完了,让咱们来谈谈2K12.试玩包括小牛队战热和.我被选择到小牛队,不过还是可以从选项界面换到热火的.战术在试玩中被取消,就像去年的4分钟halves?今年的赛前介绍很好,你可以在之前的视频中看到。

  Gameplay. After winning the tip, I moved around with my player and it felt a lot like NBA 2K11. I think the offensive movement, with the left stick has remained unchanged. The first disappointment came when I tried every possible combination, to see whether or not manual passes were in the game (bounce passes for example, like in NBA 2K7). I really wanted to see that in the game, but I couldn’t figure it out, couldnt find the modifiers.

  开玩,在赢了跳球之后,我用球员左右走了几步,感觉和2K11差不多。我认为进攻时移动基本没变。第一个另我失望的是尽管我试了所有的组合,我还是不能手动传球(比如在2K7中的击地传球)

  The second thing on my watch list was shooting, I thought it was one of the largest shortcomings in NBA 2K11. I’m happy to say, jump shots are fun again. There are now momentum jumpers from every possible angle, whether you are running or walking. My favorite has to be when you walk towards the rim, in a straight line and push the x button, you get an immediate and smooth forward leaning jump shot. It’s really useful when you want to pull up on a fast break. It feels great too. Shooting is better, because of the release points. It’s not just a couple of milliseconds, then let go of the button. Now you can really elevate again and release the shot at the top of the jump. Jason Kidd doesn’t jump when shooting, but still feels a lot better than before. I could go on and on about shooting, that was the most important thing for me to look at.

  第二个在我观察目标表上就是投篮,我认为这是2K11中最大弱项之一。我可以很快乐的说,投篮又变得又易斯勒。现在你可以在任何角度投篮,不论是在跑动或者慢走。我最喜欢的是当你走向篮筐,成为一条直线时按X键,你可以得到一个非常流畅的 倾斜投篮。这真的在快攻时候很有用,感觉也很好。投篮变得更好,因为释放位置也变了,它不再是按几毫秒,然后松手。现在你可以跳起后在最高点释放球。Jason Kidd投球是根本不跳,但是还是感觉比以前好。我可以对投篮一直说下去,因为我认为这是最重要的东西。

  Well after those observations I was pretty much sold. But let me tell you about some other cool stuff, before I arrive at some of the negatives. I’ve never been a great post game player in the NBA 2K series, but this could definitely change with NBA 2K12. It’s really easy and intuitive. You back down with the Y button, from anywhere on the court, then you can do all sorts of moves in the post. I’m sure I only scratched the surface of the available arsenal this year in the paint. I tried a few combinations and it was great to see what you can do. But quite honestly, I had no idea what I was doing, but I can state the post game is much more fun.

  I thought defenders were much more active in helping out. I saw some early doubles for Dirk and rotations were made all over the place. I have to say, it’s still not as open (spacing-wise) as NBA Live 10 was, but you could tell the differences. For example, when I got a screen from LeBron, you could see the third defender rotated to the zone, to prevent penetration. Much more about that from Czar, if he makes the videos again this year.

  我认为防守球员在帮助队友防守方面变得更积极了。我看到一些对Dirk的早期包夹,我还是要说,它还是不像NBALive 10那样,不过你可以看出不同。比如,如果我我在防守勒布朗时候受到拆档,你可以看到第三个防守者过来帮忙。如果Czar今年制作视频的话,你可以从他那里了解更多的防守。

  Not everything was roses, I have to bring up some of the negatives. I want to demonstrate this with a play I often use in NBA 2K games. Let’s say I control Wade and get a screen from Bosh at the perimeter, I go around the screen to the corner to penetrate into the zone, which brings the help of a third defender in most cases, then I try to pass out to my open jump shooters, for a corner three. Okay, that’s why I loved NBA 2K7 so much. When you penetrated you could really kick the ball out with the manual bounce pass, for an open J. In NBA 2K11 and now also in NBA 2K12 (at least in this early build) the problem exists. Actually, there are two problems.

  2K12中并不只有好的方面,我也要提一些负面的。我想以一个我经常用的战术来展示这个。比如我控制韦德,Bosh过来弧顶给我拆档,我利用拆档往边上走,这样一般会使第3个防守者过来防守,然后我打算把球传给那个有空位的球员,在2K7中可以使用击地传球来完成,但是我在2K11,还有NBA2K12种(至少到目前为止)还不能完成这种传球方式。实际上,这有2个问题。

  1) No manual bounce pass means Wade would throw an overhead pass to the corner 3, which often resulted in a throw at the backboard, going out of bounds.

  1)因为不能击地传球,韦德就要空传给空位球员,这样有时候会把球扔到篮板上,或者直接把球扔出界。

  2) Those passes get deflected 9 out of 10 times, even if the help defender is next to you.

  2)这些空传90%都会被干扰,即使第3个防守者就在你身边。

  I couldn’t find any passing modifiers in the build I was playing.

  Here are some quick observations:
  下面是几个快速的观察

  •Players can stumble when running up the court
  •球员们忘前场跑时候可能会绊倒

  •More contact shots in the zone
  •在区域的投篮会有更多防守

  •Great physics
  •非常好的画面
  •Size Up Moves seemed to have changed, look for that in the videos. I couldn’t figure out how it worked, but felt like you had more control over the dribble.
  •Size Up动作改变了,你会感觉在运球时候你有更多控制

  •Defensive movement improved
  •防守动作变的更好
  •Much more fighting for the ball on rebounds thanks to the new ball physics
  •在抢篮板时候对球的争夺更多了,感谢全新的物理系统

  •Steve Kerr did an excellent job as a third commentator
  •Steve Kerr在第三位解说者的位置做得很好

  In summary, I would say the playable version of NBA 2K12 at Gamescom, was great, very similar to NBA 2K11, but improved in the right areas. It’s still early, but to me it’s already looking like a must buy, lockout or not.

  总的来说,我可以说在Gamescom玩的NBA2K12很好,和2K11很相近,但是在好的地方增加了。现在还早,不过对我来说这肯定是要买的,不管停摆与不。

《NBA 2k12》官方网站:http://www.2ksports.com/games/nba2k12

NBA 2k12游侠专题站:http://www.ali213.net/zt/nba2k12/

原帖地址:http://game.ali213.net/thread-3658775-1-1.html

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NBA 2K12
NBA 2K12
  • 上市时间:2011年10月04日
  • 制作发行:2K Sports /2K Games
  • 游戏类型:体育竞技SPG
  • 游戏语言:中文,其他,英文,日文
  • 评分高于0%的体育竞技SPG
  • 获得0%的玩家推荐
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